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TYPTI Warehouse

TYPTI - The New Era of Racket Sports

TYPTI is a fast-paced new racket sport played on a pickleball court, combining heavy spin, high bounces, and powerful shot-making with a totally unique "Stakes Scoring" system. With wild rallies, creative ball control, and even legal body and racket-edge saves; points get spectacular and unpredictable. Most importantly, it's insanely fun and lets players do things with a ball that other racket sports just can't.

Behind the Design

The 3.5-inch channeled foam ball is the result of extensive development and testing, created for the perfect gameplay experience with a focus on bounce and spin. Below are the key innovations that set it apart:
Engineered to Evolve
Engineered to Evolve
The TYPTI ball was developed through extensive prototyping and testing across multiple global production facilities to balance playability, performance, durability, and cost. It's built to evolve alongside the sport and its players.
Spin-Powered Play
Spin-Powered Play
Unique channel design allows players to generate significant spin, control depth and trajectory, and strike the ball higher in the hitting zone, creating a faster, more dynamic and powerful style of play.
Next-Level Bounce
Next-Level Bounce
Compared to pickleballs and tennis balls, the TYPTI ball produces a steeper descent and dramatically higher rebound.
See and Read the Spin
See and Read the Spin
Players can visibly read the ball's spin in flight and adjust their next shot accordingly, with serve variations ranging from fastballs to knuckleballs to kickers.

Court Dimensions (Same as pickleball court)

  • 20 ft x 44 ft playing area.
  • Net is 34 inches at center and 36 inches at sides

Rally, Point, Game, Set, and Match Scoring

  • A point is won when the ball bounces twice or lands out of bounds
  • The ball must be struck on striker's side of the net
  • There is no 'Kitchen' rule like Pickleball or 'Bucket' like Paddle Tennis
  • The serving player uses the phrase 'Up' and the receiver uses the phrase 'Down' i.e. if the server wins the 1st point, the score is 1-Up, if they lose it's 1-Down
  • If the same player wins the second point in a row, it's 2-Up or 2-Down
  • Then if the player with 2 points in a row (2-Up or 2-Down) wins the point, they win the game, but if they lose that point, then the opponent is either 1-Up or 1-Down
  • Games: a game is won by a player winning 3-points in a row
  • Set: a set is won by the first player to win 5 games (do not need to win by 2) i.e. 5-4 wins
  • Match: Usually best of 3 sets (or best of 5 in some tournaments)

Serving

  • Ball must be struck below the belly button off the bounce or out of the air
  • One serve per point with no 'lets' (i.e. the ball is still live if it hits the net)
  • A server serves an entire game and starts on the deuce court
  • All points involving a '1,' i.e. 1 up or 1 down are served from the add court
  • All points involving a '2,' i.e. 2 up or 2 down are served from the deuce court
  • Server and Receiver must both let the serve and return bounce

Body Strikes

  • Players can use their racket or any body part (hand, foot, face, etc.) to strike the ball
  • Ball strikes must be one motion but can include multiple strikes and carries if the racket is accelerating
  • If a player nets a ball, they may re-strike the ball with a body part or racket (not the string bed) one additional time to get it over the net, and they can do that an infinite number of times during a point. In doubles, after a netted ball, each player may hit the ball one additional time. Each player or team can do this one time until the ball crosses the net and then they may do it again on the next shot.
  • Servers may hit the returner or returner's partner with the ball; however, if the ball comes off of anything but the string bed and it goes in, the ball is live.
  • Returner or returner's teammate may move during the serve.
  • Returner's partner may not interfere with a serve that is going in.

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